- 1Get educated! It is likely that even if you are someone who is blessed with some natural ability, you still have room to grow and develop these talents.
- 2Figure out your weak points, and attack them full on until you have overcome them! For example: if you are a classical portraitist who can't draw feet, then you probably need to draw as many feet as you can until you actually can draw feet.
- 3Research your subject. Even an imagined piece must be developed from observational memory and knowledge. A scientific and structural approach is key for creating a successful illusion.
- 4Research the style. Before you set out to create a piece of art, make sure you understand which elements of style are being manipulated, and how. Everything you produce must appear intentional.
- 5Start loose and gestural; so much so, that all you are doing at first is simple shapes inside compositional borders (these borders should emulate the final piece's proportions). There should be several drawings before a final, locked-down piece is created.
- 6Warm up! Before you can produce a good piece of art, you have to warm up! Your first drawing can not be as good as your last one. You have to get into the zone!
- 7Pay close attention to your composition, the rough stage is for this very purpose. Make sure the edges of your image are not distracting, and be sure that the viewers eyes are going only where you want them to go.
- 8Make the colors good. Learn about the nature of sight, and the science of light. Look at photos, but don't copy them. Understand colour temperature and shadow colouring. Study colour-theory! Never use black in a colour piece unless absolutely necessary.
- 9Pay attention to the quality of your materials. Despite the fact that a good artist can make any materials look good, you should give yourself the best and most comfortable (unfortunately, often the most expensive) art supplies. After all, you want to be a professional, right? Wouldn't a professional use the good stuff?
- 10Select and use only the details you need, the rest of added embellishment is just added distraction and wasted time. Use differentiation in detail to add emphasis to your pieces.
- 11The more preliminary pieces and roughs, the better the final piece.
- 12If it is a good piece, make sure people know who did it. If it turns out bad, throw it away. The actual amount of good art that a professional produces is quite small next to the sheer bulk of bad stuff they have to go through in the process. Never throw old or bad art away, it's good motivation for the future. Keep everything neatly stored, so you can come back later and see how much you've improved. This really helps if you're feeling down in the dumps, and if you can't pull yourself out of a depressed mood (which inevitably, all artists go through- it's a complex we all have) then you'll never become a professional.
- 13Experiment and express yourself. An artist who sells a piece of art is ultimately selling a piece of him/her self. Let the paints blend, mix, and flow, if it feels good, and trust your talents and instincts.
TIPS for Aspiring Artist
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The Main Topic!
8:47 PM |
Drafting (also known as Technical Drawing)
Is the academic discipline of creating standardized technical drawings by architects, interior designers, drafters, design engineers, and related professionals. Standards and conventions for layout, line thickness, text size, symbols, view projections, descriptive geometry, dimensioning, and notation are used to create drawings that are ideally interpreted in only one way.
A person who does drafting is known as a drafter. In some areas this person may be referred to as a drafting technician, draftsperson, or draughtsman. This person creates technical drawings which are a form of specialized graphic communication. A technical drawing differs from a common drawing by how it is interpreted. A common drawing can hold many purposes and meanings, while a technical drawing is intended to concisely and clearly communicate all needed specifications to transform an idea into physical form.
Materials: Vellum, Sepia, and scetch pads drawing mediums and paper.
Equipment: Mechanical Pencils with Blue and #2 Graphite Leads, Drafting Table, Parallel Arm, Stool, Diazo Blueline Printer and Supplies, Printer, Copier, Flat Drawer Filing Cabinet/Table, Coloring Pencils, Chalks, other Arts and Graphics Supplies.
Tools: Triangles, Templates, Compasses, Architectural Rule, Temporary-stick Tape, Lettering Guide, Reference Books and Texts, Rubber Bands.
Types of Drawing (Drafting)
Line art is any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art can use lines of different colors, although line art is usually monochromatic.
A freehand drawing is simply a drawing done by hand without the use of tools or aids such as templates, stencils, tracing, etc.
In the graphic arts, such as drawing, is an approximate representation, on a flat surface (such as paper), of an image as it is seen by the eye. The two most characteristic features of perspective are that objects are drawn:
- Smaller as their distance from the observer increases.
- the size of an object's dimensions along the line of sight are relatively shorter than dimensions across the line of sight.
A pictorial representation of an object in which all threedimensions are drawn at full scale rather than foreshortening them to the true projection. An isometric drawing looks like an isometric projection but its all linesparallel to the three major axes are measurable.
Is a means of representing a three-dimensionalobject in two dimensions. It is a form of parallel projection, where all the projection lines are orthogonalto the projection plane,[1] resulting in every plane of the scene appearing in affine transformation on the viewing surface. It is further divided into multiview orthographic projections and axonometric projections. A lens providing an orthographic projection is known as an (object-space) telecentric lens.
Are designed to show a three dimensional view of an object. It is a kind of a drawing that shows one face of the object in true shape, but the other faces on a distorted angle. Oblique is not really a '3D' system but a 2 dimensional view of an object with 'forced depth'.
Some Samples (as suggested by TJ on my comments)
Arcs and Circles |
Block with Inclined Surfaces |
Block with Vertical and Horizontal Edges |
Drawing Polygons |
Geometrical Designs |
Isometric Circles |
Oblique (Cavalier) Drawing |
Parallel Lines |
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